![]() The difficulty comes from the huge amount of "heat" that will inevitably be generated by wars with the other gangs, the large number of hood casualties that will make it difficult for the player to protect their territory, and the risk of their properties and businesses being attacked, torched, or blown up. Domination: This is the hardest yet least complex way to win, requiring the player to destroy all rival gangs through force until only their gang remains.Owning certain illegal businesses can give a substantial boost to votes as well. The player needs to keep their potential voters happy by not collecting too much protection money, efficiently protecting the neighborhood from rival gangs while staying out of trouble themselves, and setting up charitable enterprises such as soup kitchens. Get Elected Mayor: This requires the player to win the upcoming mayoral election, requiring a good lawyer to manage their campaign, a lot of money for campaign expenses, a sizable amount of territory, and enough votes.Rival gangs are the main threat to this goal as their attacks on the player's territory can force the player to make difficult choices that can ruin their chances of going straight. Eventually, the player can choose to retire from the life of crime that paved their way to success and convert their criminal enterprises into a legitimate business empire. Go Straight: This requires the player to pull in a good sum of purely legal money from legitimate businesses, ensure that none of their hoods are wanted by the police, and avoid "heat" entirely.The game has three victory conditions with varying degrees of difficulty, from easiest to hardest: The FBI can start investigating the player's businesses if they aren't run well enough to avoid attention, resulting in costly shutdowns and "heat" towards the player which can eventually result in their downfall. A lawyer can ensure that arrested hoods are bailed out or acquitted of criminal charges, while an accountant can launder the mob's finances, commit tax evasion without getting caught, and audit the player's businesses in case the hoods running them are stealing from the mob (in which case they must be dealt with promptly). This can be done through the purchase of both legal and illegal businesses, maintaining protection rackets, raiding businesses, and bribing or employing the appropriate people to keep the gang out of trouble with the law. To support the mob's activities, the player will need to handle administrative responsibilities to ensure a steady flow of cash. ![]() There are different automobiles and weapons that can be purchased so the gang can carry out orders more effectively. It is also possible to hire a lawyer and an accountant. Hoods can be promoted to the rank of "lieutenant", which gives them the ability to lead a crew of hoods. A hood with high knife skill and low fists skill may inadvertently kill someone he was merely sent to beat up, for instance. The hoods have many different attributes, such as intelligence, fists, and knives, which make them suitable for different missions. Additional hoods can be recruited from gyms, pool halls, cafés, the docks, and the unemployment office. The player must also begin recruiting more hoods to increase the strength of their gang by giving the appropriate orders. To have any chance of winning the game, the player must begin expanding their territory by giving hoods orders to extort local businesses into paying protection money to the gang each week and making sure it's collected on time. The player must first give orders to the gangsters (referred to as "hoods") under their control, which are then played out during the real-time aspect of the game (referred to as the working week). Gangsters is played by alternating between turn-based and real-time gameplay.
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